| dot(const Quaternion &quaternion) const | reactphysics3d::Quaternion | |
| fromEulerAngles(decimal angleX, decimal angleY, decimal angleZ) | reactphysics3d::Quaternion | static |
| fromEulerAngles(const Vector3 &eulerAngles) | reactphysics3d::Quaternion | static |
| getConjugate() const | reactphysics3d::Quaternion | |
| getInverse() const | reactphysics3d::Quaternion | |
| getMatrix() const | reactphysics3d::Quaternion | |
| getRotationAngleAxis(decimal &angle, Vector3 &axis) const | reactphysics3d::Quaternion | |
| getUnit() const | reactphysics3d::Quaternion | |
| getVectorV() const | reactphysics3d::Quaternion | |
| identity() | reactphysics3d::Quaternion | static |
| inverse() | reactphysics3d::Quaternion | |
| isFinite() const | reactphysics3d::Quaternion | |
| isUnit() const | reactphysics3d::Quaternion | |
| isValid() const | reactphysics3d::Quaternion | |
| length() const | reactphysics3d::Quaternion | |
| lengthSquare() const | reactphysics3d::Quaternion | |
| normalize() | reactphysics3d::Quaternion | |
| operator*(decimal nb) const | reactphysics3d::Quaternion | |
| operator*(const Quaternion &quaternion) const | reactphysics3d::Quaternion | |
| operator*(const Vector3 &point) const | reactphysics3d::Quaternion | |
| operator+(const Quaternion &quaternion) const | reactphysics3d::Quaternion | |
| operator+=(const Quaternion &quaternion) | reactphysics3d::Quaternion | |
| operator-(const Quaternion &quaternion) const | reactphysics3d::Quaternion | |
| operator-=(const Quaternion &quaternion) | reactphysics3d::Quaternion | |
| operator==(const Quaternion &quaternion) const | reactphysics3d::Quaternion | |
| Quaternion() | reactphysics3d::Quaternion | |
| Quaternion(decimal newX, decimal newY, decimal newZ, decimal newW) | reactphysics3d::Quaternion | |
| Quaternion(decimal newW, const Vector3 &v) | reactphysics3d::Quaternion | |
| Quaternion(const Vector3 &v, decimal newW) | reactphysics3d::Quaternion | |
| Quaternion(const Matrix3x3 &matrix) | reactphysics3d::Quaternion | |
| setAllValues(decimal newX, decimal newY, decimal newZ, decimal newW) | reactphysics3d::Quaternion | |
| setToIdentity() | reactphysics3d::Quaternion | |
| setToZero() | reactphysics3d::Quaternion | |
| slerp(const Quaternion &quaternion1, const Quaternion &quaternion2, decimal t) | reactphysics3d::Quaternion | static |
| to_string() const | reactphysics3d::Quaternion | |
| w | reactphysics3d::Quaternion | |
| x | reactphysics3d::Quaternion | |
| y | reactphysics3d::Quaternion | |
| z | reactphysics3d::Quaternion | |