SCurveTonemap QML Type
A tonemapping effect. More...
| Import Statement: | import QtQuick3D.Effects 1.15 |
Properties
- contrastBoost : real
- exposureValue : real
- gammaValue : real
- saturationLevel : real
- shoulderEmphasis : real
- shoulderSlope : real
- toeEmphasis : real
- toeSlope : real
- useExposure : bool
- whitePoint : real
Detailed Description

The SCurveTonemap effect can be used to map the colors in the scene to others, to approximate the appearance of high-dynamic-range result.
Property Documentation
contrastBoost : real |
Enhance or reduce the overall contrast of the tonemap. Range is [-1...2]. 0 by default.
exposureValue : real |
Range is [0.01...16]. 1 by default.
gammaValue : real |
The gamma of the tonemap. Sensible values are in the range [0.1...8]. 2.2 by default.
saturationLevel : real |
The overall saturation level of the tonemap. Range is [0...2], with 0 being fully grayscale and being very oversaturated. 1 by default.
shoulderEmphasis : real |
Range is [-1...1]. 0 by default.
shoulderSlope : real |
S-Curve shoulder slope. Shoulder defines where highlights lose contrast. Range is [0...3]. 1 by default.
toeEmphasis : real |
Range is [-1...1]. 0 by default.
toeSlope : real |
S-Curve toe slope. Toe defines where shadows lose contrast. Range is [0...3]. 1 by default.
useExposure : bool |
Specifies if exposureValue or whitePoint will be used for luminance calculations. false by default.
whitePoint : real |
Range is [0.01...128]. 1 by default.